Changeset 12
- Timestamp:
- 02/24/07 16:44:27 (2 years ago)
- Files:
-
- cwiid/trunk/doc/wminput (modified) (1 diff)
- cwiid/trunk/wminput/README (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
cwiid/trunk/doc/wminput
r3 r12 1 #Note: this is a list of button and axis IDs, and is not a valid configuration 2 #file 3 1 4 # Wiimote Buttons 2 5 Wiimote.Up cwiid/trunk/wminput/README
r3 r12 59 59 Classic.<button> = <button_symbol> 60 60 Plugin.<plugin>.<button> = <button_symbol> 61 Map the button or key symbol specified on the right-hand side to the button event specified on the left-hand side. Button and key symbols are listed in /usr/include/linux/input.h (BTN_* and KEY_* macros), and in CWiid/wminput/action_enum.txt. All valid wiimote, nunchuk, and classic buttons are listed in CWiid/doc/wminput. 61 Map the button or key symbol specified on the right-hand side to the button event specified on the left-hand side. Button and key symbols are listed in /usr/include/linux/input.h (BTN_* and KEY_* macros), and in CWiid/wminput/action_enum.txt. All valid wiimote, nunchuk, and classic buttons are listed in CWiid/doc/wminput.list. 62 62 63 63 Wiimote.<axis> = [-][~]<abs_axis_symbol> | [-]<rel_axis_symbol> … … 65 65 Classic.<axis> = [-][~]<abs_axis_symbol> | [-]<rel_axis_symbol> 66 66 Plugin.<plugin>.<axis> = [-][~]<abs_axis_symbol> | [-]<rel_axis_symbol> 67 Map the axis symbol specified on the right-hand side to the axis event specified on the left-hand side. Axis symbols are listed in /usr/include/linux/input.h (ABS_* and REL_* macros), and in CWiid/wminput/action_enum.txt. All valid wiimote, nunchuk, and classic axes are listed in CWiid/doc/wminput. A - before the axis symbol inverts the axis. A ~ is usually required before an absolute axis symbol in order to use it for cursor movement.67 Map the axis symbol specified on the right-hand side to the axis event specified on the left-hand side. Axis symbols are listed in /usr/include/linux/input.h (ABS_* and REL_* macros), and in CWiid/wminput/action_enum.txt. All valid wiimote, nunchuk, and classic axes are listed in CWiid/doc/wminput.list. A - before the axis symbol inverts the axis. A ~ is usually required before an absolute axis symbol in order to use it for cursor movement. 68 68 69 69 Wiimote.Rumble = On | Off
