Changeset 12

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Timestamp:
02/24/07 16:44:27 (2 years ago)
Author:
dsmith
Message:

doc/wminput clarification

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  • cwiid/trunk/doc/wminput

    r3 r12  
     1#Note: this is a list of button and axis IDs, and is not a valid configuration 
     2#file 
     3 
    14# Wiimote Buttons 
    25Wiimote.Up 
  • cwiid/trunk/wminput/README

    r3 r12  
    5959Classic.<button> = <button_symbol> 
    6060Plugin.<plugin>.<button> = <button_symbol> 
    61         Map the button or key symbol specified on the right-hand side to the button event specified on the left-hand side.  Button and key symbols are listed in /usr/include/linux/input.h (BTN_* and KEY_* macros), and in CWiid/wminput/action_enum.txt.  All valid wiimote, nunchuk, and classic buttons are listed in CWiid/doc/wminput. 
     61        Map the button or key symbol specified on the right-hand side to the button event specified on the left-hand side.  Button and key symbols are listed in /usr/include/linux/input.h (BTN_* and KEY_* macros), and in CWiid/wminput/action_enum.txt.  All valid wiimote, nunchuk, and classic buttons are listed in CWiid/doc/wminput.list. 
    6262 
    6363Wiimote.<axis> = [-][~]<abs_axis_symbol> | [-]<rel_axis_symbol> 
     
    6565Classic.<axis> = [-][~]<abs_axis_symbol> | [-]<rel_axis_symbol> 
    6666Plugin.<plugin>.<axis> = [-][~]<abs_axis_symbol> | [-]<rel_axis_symbol> 
    67         Map the axis symbol specified on the right-hand side to the axis event specified on the left-hand side.  Axis symbols are listed in /usr/include/linux/input.h (ABS_* and REL_* macros), and in CWiid/wminput/action_enum.txt.  All valid wiimote, nunchuk, and classic axes are listed in CWiid/doc/wminput.  A - before the axis symbol inverts the axis.  A ~ is usually required before an absolute axis symbol in order to use it for cursor movement. 
     67        Map the axis symbol specified on the right-hand side to the axis event specified on the left-hand side.  Axis symbols are listed in /usr/include/linux/input.h (ABS_* and REL_* macros), and in CWiid/wminput/action_enum.txt.  All valid wiimote, nunchuk, and classic axes are listed in CWiid/doc/wminput.list.  A - before the axis symbol inverts the axis.  A ~ is usually required before an absolute axis symbol in order to use it for cursor movement. 
    6868 
    6969Wiimote.Rumble = On | Off